
As the National Broadband Network (NBN) moves ahead over the next 12 months, more focus on how it will impact business and communities will come to the fore. Business leaders must look at their corporate objectives in terms of digital delivery, and consider the game changing benefits of doing business in a high-speed broadband environment. It is imperative that they have a clear digital strategy in place that leverages these opportunities, and takes a whole-of-business approach. Those that don’t risk being left behind. Digital presents opportunities for technological improvements that can revolutionise the capability of organisations to improve their responsiveness, enhance customer service, control costs and standardise procedures. This can be achieved through the development of informative and engaging websites that improve your competitiveness; content management systems that manage and publish organisational information; applications that manage your supply chain; systems that promote personalised and effective customer management, and leveraging the increase in the take up of the mobile web to speak to customers anywhere, anytime. Accordingly, here are some key points for consideration to assist you in devising your digital strategy:
By Phil Kolimar
No, I’m not talking about the ‘90s epic starring Sigourney Weaver... I’m referring to the website thief. Hard to believe, but yep it’s happening. Surprisingly too, a website is not as secure or guarded as you might’ve thought.
In Australia, copyright property legislations protect businesses with registered trademarks. Growth and innovation in the digital space forces government to review its legislation, with the Personal Properties Securities Bill amended only two weeks ago.
And it seems these protection legislations are difficult to police.
One of our clients experienced this copycat act of burglary first hand (for not the first, but SECOND time in 12-18 months). In both cases, their greatest pain came from clearing up all the mess; getting in contact with internationally-based registrars, seeking legal representation, and requesting the action of local authorities.
In simple terms, to steal a site all one needs to do is 'save file' and there you have it; the building blocks needed to replicate and/or modify the very same front end look of another’s website. Some sites prove harder to pinch than others, but currently vulnerabilities exist nonetheless.
In our client’s case the plagiarising sites were eventually taken down, but the situation highlighted the current lack of security on the web. Traditionally, you’ll find the majority of websites have not and do not employ high levels of security of their code, but this episode might cause you to rethink.
In most cases, budgets for website projects are spent on design and the development work that goes into bringing a website to life. Consequently, little consideration is given to security protection, unless the website has an e-commerce element.
Preventative software options are currently available for Flash-based sites through ‘encryption’. What the software does is ‘encrypt’ the Flash scripting language, making it near impossible to discern when reopened; its purpose is to ultimately discourage the cheating copycat from doing anything with it. Although preventative security measures are available, it’s important to note that they may not be 100% foolproof. The Flash encryption method will help to protect the code, but may not do anything to protect the images and content found within the Flash.
Nonetheless, encryption methods should be seriously considered as part of a Flash design project on the web. This way, as a website owner, you can rest easy in the knowledge that the design remains your own.
Just a thought...
An AIMIA event last week, Getting Inside Gen Y, tackled how marketers can connect with Generation Y in this age of rapid change and information. It raised some interesting viewpoints and also sparked an interesting debate. Here’s a little food for thought from Emily Birch - Client Services Director, Digital Marketing.
Who are Gen Y?
According to OzTam, people born between 1976 and 1990 are officially ‘Gen Y’. This opens up a conundrum for brands trying to connect to these folks, as a 19 and 32 year old are likely to have different lifestyles, interests and desires. One approach offered was to segment Gen Y into the life stages of high school, university and blue collar, however from my perspective this seems a little too broad and out of date - Gen Y have grown up and left high school!
Do we really need to segment or categorise Gen Y? The beauty of social media is that it provides an opportunity for marketers to observe people's behaviour to gain insights. Does it then matter if a person who loves Burton snowboards is 19 or 40 years old?
Future of Facebook
Facebook's phenomenal success (currently over 6.9 million members in Australia and growing daily) has allowed marketers to reinvent their digital marketing strategies. With the Facebook Connect API, brands can engage with niche audiences who pass messages by word of mouth via functionally like automatic wall posts when they become a brand fan, or interact with pages or applications. In addition, the competitive CPCs on advertising make Facebook an attractive channel for brands wanting to target specific audiences.
There is some evidence out there to suggest that Gen Y are starting to lose interest in Facebook due to information overload and, let’s face it, when mum 'pokes' you it’s game over! Inside Facebook has reported that over 30% of members are over 35 years old and this demographic has the highest growth rate.
Gen Y Consumes 36 Hours of Media Each Day
This statistic is extreme (although the source was not revealed!). Assuming the younger generation still has to sleep to stay alive and the world still operates based on 24 hrs in day, Gen Ys are seriously multi-tasking and consuming media from multiple channels concurrently.
As I almost qualify as a Gen Y, I measured by own media consumption on Friday last week and calculated a total of 19.5 hrs (combination of iTunes, radio, Internet, TV and mobile phone). I work in the digital industry and still don’t make it close to your average Gen Y.
Is 36 hours a day of media consumption sustainable? Fast forward 10 years and I think there is going to be a shift in behaviour, with Gen Ys starting to seek a more simplistic lifestyle. Brands will need to be ready for a shift from generation ‘wired’ to generation ‘chilled’.
In summary, to understand Gen Y (or any generation) we need to observe people’s behaviour in social spaces, listen to what they are saying and develop insights that brands can use to provide relevant content or tools that truly add value to people – whether to entertain, simplify life or to educate. People are cramming their waking hours with information from multiple media sources, so brands need to focus on cutting through all this noise to build engaging, on-going and trusted relationships.
How many hours a day do you spend consuming media – are you 'Gen Wired'?
Follow Emily on Twitter: @toadstuff
by Greg Muller, Managing Director, Digital Technology
By the time a child in Australia is between 12 and 14 years old, he or she will be spending an average of an hour and a half a day on the computer or Internet[1]. Our 'Digital Youth' are playing games, socialising and extending friendships, and engaging in self-directed learning online everyday. Undoubtedly, there are many more information and entertainment options available to kids. In this article, I'm going to focus on the impact this trend is having on traditional storytelling, and focus on a few sites that are successfully leveraging the benefits of the digital medium to add a new dimension to traditional storytelling. There is little doubt that storytelling is crucial to early childhood education, in fact, studies show that activities like reading and sharing stories within the first few years of life are crucial in stimulating early brain development[2]. Children love to be told tales; of that there is little doubt. They make them up, they listen to them and they share them with their friends. As an art form however, storytelling is transforming. In her book, 'Stories, Pictures and Realities', Dr Virginia Lowe, a lecturer of children's literature and literary critic, journals the interactions and relationships children have with books from as young as one week old, right through to adolescence. She says, "By sitting on a parent's lap listening to a story, the child is getting the adults full attention. This is one very major difference with television and the internet. Parents do not have to be involved. Because of this, the media have to try harder to keep the attention of the child, so they do quick changes, (they) don't stay on one scene or idea for long. This has made for a generation of kids that have to be multi-tasking, or changing rapidly from idea to idea..."
In this hypermedia environment, content is presented in chunks; divided into small bites and short messages, and a lot of these messages are delivered through rich media - video, sound, animation. So, how can stories be told effectively in this new media landscape? Marketers who are focusing on delivering engaging content, safety and guidance within a gaming or exploration-based framework, are those that are currently winning the kids' hearts. Current players in the market that are achieving this success are like 'The39Clues.com'. This is the latest craze that has 'Tweens' flinging their Nintendo DS behind the couch. It is the story of Amy and Dan Cahill, and the secret of their strange family's power. The publisher and website owner is the Scholastic Corporation (interestingly, they were also the publishers of the Harry Potter series. These guys seem to know how to spot a good story!). Their approach to digital storytelling has been to integrate the series of books with a website that enhances the entertainment experience. Visitors to the site can collect clues, play an online game and compete to win prizes.
Another engaging site is Disney's 'Club Penguin', a secure, virtual 'snow-covered' island where children from 6 to 14 years old can create avatars (penguins), play games and engage in fun activities like colouring in, while also meeting new friends. The site contains comics about the penguins and a blog that keeps the community informed about what is happening on the island. Club Penguin also hosts stage plays and parties that members can participate in. The result is a living and evolving story based on the characters the children create. The digital platform gives them the opportunity to interactively play out their story in the online world. These sites achieve success because they stimulate the mind by providing challenges that develop discovery skills, comprehension, numeracy and literacy, whilst also providing much needed structure and security for the child (and the parent). The Internet can be a wonderful place to tell stories; as well as a place to discover and learn core skills, hone and extend existing capabilities, and develop interpersonal skills. Marketers who find new and exciting ways to work with traditional concepts of childhood education and communication by leveraging the capabilities of the online medium will be the ones that have a real impact on today's youth. They will be giving kids the best of both worlds.
[1] CCCH 2008a; Ravi 2007 (cited from pg 56 research paper http://aihw.gov.au/publications/phe/phe-112-10704/phe-112-10704.pdf) [2] Australian Communications and Media Authority: Use of electronic media and communications: Early childhood to teenage years June 2009 Related links Stories, Pictures and Realities by Dr Virginia Lowe